Hey Scape-XP,
Stove Pan here, someone posted a question asking the members of Scape-XP to create a merching guide--I think I may be able to help. Currently, I am a student at BSU and I am majoring in Economics and minoring in Finance. I have spent countless hours studying Technical Analysis and have successfully applied my knowledge to trading on the Grand Exchange as I normally trade Stocks/Trusts/MF's/Currency on AMEX/FX/EN/NASDAQ/etc...
As a side note, I've never used a clan to merch, just my own intellect and my own GP. I started merching/playing RS again a month ago. I hadn't played in years and found the GE to be most interesting--when I saw that jagex had been posting analytics of the tradable items and their market's history--I LITERALLY FLIPED! Since I've been playing, I turned my meager 5M into 50M. Also, aside from just merching, I have created a system that yields 600k-650k/hour doing very basic actions.
I will begin to construct my merch guide, but it will take me some time, I am quite busy at the moment. But please, Post your support--it may give me encouragement to complete it faster lol.
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ANYWAYS Here's a teaser to what I have done.
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Theory to Wealth
A Rational Outlook to Merchanting in RuneScape
Stove Pan
Preface
December 10th, 2007 was said to be the day RuneScape effectively died by thousands of players across the world. For on that day Jagex had enacted several “improvements” to the game that started the collapse of merchanting, sociological development and individual freedom. These “improvements” included: The Assist System, Bounty Hunter, Duel Tournaments, F2P Duel Arena, Limited Trade, The Grand Exchange, Gravestones, LootShare and F2P Party Room Access -- all of which were implemented to end the gold sellers (Real World Traders) “rein of terror”. However, Jagex failed to understand the implications of its actions. When these “improvements” took effect, RuneScape transformed from its coalition-style game, to a crippling blow of a game. Many players, including veterans, quit. This allowed rares to become nearly a tenth of their intrinsic value, and the complete collapse of Runescape’s economy.
Today, RuneScape’s economy is still in an unstable condition from its last collapse. Prices of items across all markets are battling inflation and inconsistent corrections from the Grand Exchange and the lack of guidance from Jagex. From these massive changes, a new approach to merchanting has risen...
Introduction
Merchanting today in the modern era of RuneScape has become easier. That statement is only known by few to be true, but to the majority (the ones reading this guide), it seems completely false. From the “improvements” enacted by Jagex on December 10th, 2007, our in-game economy of RuneScape has become a brief copy to our own natural-life economies. Picture every item that is bought or sold on the Grand Exchange as a Stock that doesn’t pay quarterly dividends. Everyday we can go to Game Guide and check the relative prices on an updated schedule. However, we don’t just see the relative prices, but we see its history, its visual discrepancies and its predictive future.
Now that RuneScape has become modern, there are only two perspectives needed to gather wealth and prosperity: an economical perspective, and a sociological perspective. By the time you have finished this guide, you will have a complete understanding to obtaining the items you’ve dreamt about, and GP you’ve never had.